Wednesday, July 27, 2016

Rising star of this year"s E3 channels Kubrick, Gilliam, Huxley and its creator"s own angst


We Happy Few Gameplay Walkthrough Part 1 LIVESTREAM

The hope with most games set in dystopian worlds is that they quickly transcend their more obvious influences. With Compulsion Games" eye-catching We Happy Few, you might settle for it being the sum of them. Take the game"s title a reference to the most famous speech in Shakespeare"s Henry V. It is, to a certain kind of misty-eyed "Brexit" patriot, the very stuff of Englishness. To others, exactly the kind of rousing hooey that leads young men to their doom on far-flung battlefields. Ask Guillaume Provost, the games producer and founder of the Montreal-based studio, to name the rest of the ingredients that went into the pot and you get a list that pretty much defines bleak, but brilliant, meditations on totalitarianism Terry Gilliam"s Brazil, V for Vendetta, Stanley Kubrick"s A Clockwork Orange and Aldous Huxley"s 1932 novel, Brave New World.

Released this week via Steam Early Access and Xbox One Preview, We Happy Few oozes menace, bringing every one of those ingredients to an alt-history 1960s Britain where post-war survivors in the fictional town of Wellington Wells treat their crazy with daily applications of a government-supplied drug called "Joy." You play as hapless everyman, Arthur Hastings, who spends his days redacting old newspaper headlines and who, after skipping his dose, begins to see the world as it really is a dystopian nightmare where happiness and h**l go hand in hand.

This is not the Beatles" Sixties, then. The Fab Four wouldn"t survive the first verse of "Revolution" any sign of social criticism and they"d be labeled as downers (the name given to those off their meds) and clubbed to the ground by an angry mob. Everything about the world Provost and his team have conjured is disturbing, more so because of the collective Joy-induced hallucination that makes rotten apples seem ripe, dead rats appear as children"s candy-filled pinatas and its shabby, broken down town conjure the existential horror of a post-apocalyptic theme park all bright paint, masks and lights that crumble to the touch as you make your way out.

Provost is clearly trying to say something about us, and none of it good.

"The basis of what I see as dystopia is the idea that people think that the society is actually utopian whereas the reality of it underneath the hood is a lot darker," he says. "And that plays into a lot of social trends that are quite current. I don"t try to make a big moral, social, "Oh you shouldn"t take drugs" statement, because I think the reality is much less clear and that makes that topic a lot more interesting to me. We"re not a black and white studio or at least we"ve tried not to be. We prefer a more gray morality."

Not a surprise considering Provost"s past, which includes a formative stint at French developer Arkane Studios. Though most famous now for its meaty stealth-action adventure Dishonored, in the summer of 2007, his team was working in secret on a never-to-be-finished episode of the grandaddy of dystopian sci-fi, Half-Life a contract job for the now world-bestriding Valve Corporation.

"Working at Arkane changed me completely," he says. "I really had a creative awakening working at that studio whose strengths were definitely more story and creative. At the time that was really eye-opening for me."

If at least part of Provost"s muse can be traced to a series that"s been dead for a decade, We Happy Few is very much a game of its time it ticks a number of boxes amongst the current game design zeitgeist, blending survival elements with procedurally-generated maps and permadeath (each time you die you have to start over from the beginning). That, along with a successful Kickstarter in 2015 and pride of place in Microsoft"s press conference, meant it scored big with the press at this year"s E3. It didn"t hurt that its dark and freakish world evoked the 2007 hit, Bioshock, a compliment Provost is happy to take, though he argues it was never a big influence.

"We"re very flattered by it," he says. "I"m not sure I would say it was a prime influencer, though the original one certainly managed to create psychological moments that previous games had failed at doing. I would say in general, though, for the context of creating worlds, atmosphere and narrative structure to our games, we tend to dive more into film and books."

You don"t have to look far to find them. The hero, Arthur, is a composite of George Orwell"s Winston Smith and Gilliam"s hapless Brazil bureaucrat, Sam Lowry. There"s the omnipresent TV-propagandist of Wellington Wells and the only character to appear as video "Uncle Jack," played by Assassins Creed actor Julian Casey, who channels both Jack Nicholson"s Joker and V for Vendetta"s Lewis Prothero. The town, filled with people who are basically psychopathic automatons reminiscent of Kubrick"s thuggish droogs, has the candy-colored patina of the Sixties hit TV series, The Prisoner, but gone to seed. And then there are the masks that everyone wears.

"In V for Vendetta they use masks to protect anonymity and it"s a symbol of resistance," notes Provost. "I thought I"d like to flip that on its head and make masks a symbol of the psychological oppression of the people and we thought, "What if we had masks that forced people to smile and this society where people were forced to be happy all the time?""

As founder and the creative lead on Compulsion"s games, Provost admits that his personal life if not his state of mind played a part. Shipping its first game, Contrast, in time for the PlayStation 4 launch in 2013 was particularly hard on him, he says, and led to a period of reflection that informed much of the tone of We Happy Few.

"My father passed away three weeks before we shipped. That and shipping a game to several million people worldwide and doing that while trying to manage my home life as a single parent was kind of a lot a sort of perfect storm," he confides." Coming out of it I was in a different mindspace that I really wanted to explore. I believe a lot of the creative impetus that comes from generating new ideas for game worlds comes from how you feel inside."

Which might make We Happy Few"s pitiless setting seem like a cry for help or at least a quick hit of Joy but three years on, he and his team seem to be doing just fine.

"I"m in a much better place today, by the way," he adds, cheerfully.

Want video game stories like these delivered straight to your inbox? Sign up now for the Glixel newsletter!

Source: http://www.rollingstone.com/culture/features/we-happy-few-redraws-sixties-britain-as-deadly-dystopia-w431070

Continue Reading ..

Tuesday, July 26, 2016

Air France strike: travellers face week-long disruption as third of flights scrapped


France church attack: Priest killed in hostage-taking near Rouen - BBC News

A week-long strike by Air France flight crews that starts on Wednesday will see the carrier scrap 30% of domestic and medium-haul flights at the height of the busy holiday period, the carrier has said.

About 35% of flight attendants, who account for 13,600 of Air Frances workforce of 50,000, are expected to join a stoppage which the airline said would affect 10% of long-haul flights.

Unions representing about half of the strikers said last Friday the stoppage would go ahead after lengthy talks failed to bring a breakthrough on renewing a collective labour accord on rules, pay and promotions which expires in October.

Related: French strikes threaten to blight start of Euro 2016

Management want to limit the extension of the agreement to 17 months, whereas unions want between three and five years.

Flights to destinations in Europe, North Africa and Israel will be affected, as well as some routes in Asia and Africa, the company said on Monday.

In late June, Jean-Marc Janaillac, the chief executive of the Air France-KLM group, warded off a pilots strike that would have been the second such stoppage during the Euro football tournament.

The pilots last strike, which grounded about 20% of flights from 11-14 June, hit France as it was gripped by social unrest over a series of disputed labour reforms from the Socialist government.

Source: http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNH4DkFVMYzJJ9lnOMd5vg2S5z7nCA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779167885743&ei=70aYV7iBMdGd3QHv-5OADg&url=https://www.theguardian.com/world/2016/jul/27/air-france-strike-travellers-face-week-long-disruption-as-third-of-flights-scrapped

Continue Reading ..

Put Options Pick Up Ahead of Crucial Apple Inc. (AAPL) Earnings ...


Apple Inc - AAPL Stock Chart Technical Analysis for 05-12-16
Apple Inc. (NASDAQ:AAPL) is set to report earnings after the close, ahead of tomorrow morning"s reports from another pair of blue-chip stocks. The event will be crucial for AAPL shareholders, who have watched the Dow stock wind its way lower over the past year. Meanwhile, ahead of earnings, options traders are busy, especially on the put side of the aisle.

Diving right in, put options are crossing at nearly double their usual intraday rate. Most active is the weekly 7/29 95 strike, where it appears traders are buying to open contracts in the hopes AAPL will drop below $95 by this Friday"s close, when the series expires.

Slightly longer-term traders, meanwhile, are targeting the critical $100 century level, with a mix of buy- and sell-to-open activity detected at the August 100 call,based on data from the International Securities Exchange (ISE). In short, the buyersbelieve AAPL will finally break through this recent area of congestion, while the sellershope resistance holds over the next four weeks.

Longer term, it"s the call buyers who have been in control. According to data at the ISE, Chicago Board Options Exchange (CBOE), and NASDAQ OMX PHLX (PHLX), traders have bought to open 1.79 AAPL calls for every put over the last 10 sessions -- a ratio that ranks in the 81st annual percentile.

At the same time, short sellers have been hitting the exits. During the past two reporting periods, short interest declined almost 46%, and just 1% of AAPL"s float is sold short. Elsewhere, the brokerage crowd remains upbeat, sporting 26 "buy" or better ratings against a mere five "hold" or worse recommendations.

This collective optimism could spell trouble if AAPL comes up short on the earnings stage, as it has recently. In the session following the company"s April and January reports, the stock lost 6.3% and 6.6%, respectively. A repeat performancecould reinvigorate short sellers, and/or force bullish traders and analysts to the exits, which could exacerbate technical pressure. Interestingly, though, expectations are relatively muted ahead of the big event, as the Dow stock"s 30-day at-the-money implied volatility of 24.5% is the lowest it"s been ahead of an earnings report over the past eight quarters, according to Trade-Alert.

Turning once more to technicals, Apple Inc. (NASDAQ:AAPL) has been anything but impressive. At $97.39, the stock has surrendered one-fifth of its value over the past year, and as alluded to earlier, is staring up at round-number resistance at the 100 strike. Potentially reinforcing this overhead speed bump is AAPL"s historically significant 40-week moving average, which turned back rally attempts late last year and in April.

Sign up now for Schaeffer"s Market Recap to get all the day"s big stock movers, must-know technical levels, and top economic stories straight to your inbox.

Source: http://www.schaeffersresearch.com/content/options/2016/07/26/put-options-pick-up-ahead-of-crucial-apple-inc-aapl-earnings-report

Continue Reading ..

Jon Dorenbos "America"s Got Talent" Video: NFL Magician Gets Standing Ovation


Grace VanderWaal: 12-Year-Old Ukulele Player Gets Golden Buzzer - America"s Got Talent 2016

(NBC)

Jon Dorenbos received a standing ovation from all the judges during the first live Americas Got Talent of season 11 on Tuesday. Watch below!

As Gossip Cop has reported, Dorenbos is a NFL player with the Philadelphia Eagles. But when not on the field, hes practicing magic. And his tricks so far have stunned the panel, and guest judge Ne-Yo even picked Dorenbos for the Golden Buzzer advantage during the Judge Cuts round.

Now for quarterfinals, Dorenbos took his magic to a new level with some serious mind-reading. Gossip Cop wont spoil how it went down, but the entire panel stood in applause at the end. I am mesmerized, Howie Mandel told Dorenbos. I predict that people are going to be voting right now, and I predict were gonna see you for another round.

Mel B assured the audience, We had no idea. You had no idea what we were gonna draw. She went on, I cant actually believe you did what you just did. That is crazy. Heidi Klum also praised, You are super-engaging. I just love watching you. Your magic is super solid.

A shocked Simon Cowell insisted, It was magic because it was right in front of me and no ones touched anything. He further told Dorenbos, I think you are a great guy, a real American hero, a real superstar. Americas gonna get behind you. Brilliant. Check out the full video below!

Source: http://www.gossipcop.com/jon-dorenbos-americas-got-talent-video-magic-agt-watch/

Continue Reading ..

Rising star of this year"s E3 channels Kubrick, Gilliam, Huxley and its creator"s own angst


We Happy Few - Part 1 - Have You Had Your Joy? - Let"s Play - Gameplay Walkthrough

The hope with most games set in dystopian worlds is that they quickly transcend their more obvious influences. With Compulsion Games" eye-catching We Happy Few, you might settle for it being the sum of them. Take the game"s title a reference to the most famous speech in Shakespeare"s Henry V. It is, to a certain kind of misty-eyed "Brexit" patriot, the very stuff of Englishness. To others, exactly the kind of rousing hooey that leads young men to their doom on far-flung battlefields. Ask Guillaume Provost, the games producer and founder of the Montreal-based studio, to name the rest of the ingredients that went into the pot and you get a list that pretty much defines bleak, but brilliant, meditations on totalitarianism Terry Gilliam"s Brazil, V for Vendetta, Stanley Kubrick"s A Clockwork Orange and Aldous Huxley"s 1932 novel, Brave New World.

Released this week via Steam Early Access and Xbox One Preview, We Happy Few oozes menace, bringing every one of those ingredients to an alt-history 1960s Britain where post-war survivors in the fictional town of Wellington Wells treat their crazy with daily applications of a government-supplied drug called "Joy." You play as hapless everyman, Arthur Hastings, who spends his days redacting old newspaper headlines and who, after skipping his dose, begins to see the world as it really is a dystopian nightmare where happiness and h**l go hand in hand.

This is not the Beatles" Sixties, then. The Fab Four wouldn"t survive the first verse of "Revolution" any sign of social criticism and they"d be labeled as downers (the name given to those off their meds) and clubbed to the ground by an angry mob. Everything about the world Provost and his team have conjured is disturbing, more so because of the collective Joy-induced hallucination that makes rotten apples seem ripe, dead rats appear as children"s candy-filled pinatas and its shabby, broken down town conjure the existential horror of a post-apocalyptic theme park all bright paint, masks and lights that crumble to the touch as you make your way out.

Provost is clearly trying to say something about us, and none of it good.

"The basis of what I see as dystopia is the idea that people think that the society is actually utopian whereas the reality of it underneath the hood is a lot darker," he says. "And that plays into a lot of social trends that are quite current. I don"t try to make a big moral, social, "Oh you shouldn"t take drugs" statement, because I think the reality is much less clear and that makes that topic a lot more interesting to me. We"re not a black and white studio or at least we"ve tried not to be. We prefer a more gray morality."

Not a surprise considering Provost"s past, which includes a formative stint at French developer Arkane Studios. Though most famous now for its meaty stealth-action adventure Dishonored, in the summer of 2007, his team was working in secret on a never-to-be-finished episode of the grandaddy of dystopian sci-fi, Half-Life a contract job for the now world-bestriding Valve Corporation.

"Working at Arkane changed me completely," he says. "I really had a creative awakening working at that studio whose strengths were definitely more story and creative. At the time that was really eye-opening for me."

If at least part of Provost"s muse can be traced to a series that"s been dead for a decade, We Happy Few is very much a game of its time it ticks a number of boxes amongst the current game design zeitgeist, blending survival elements with procedurally-generated maps and permadeath (each time you die you have to start over from the beginning). That, along with a successful Kickstarter in 2015 and pride of place in Microsoft"s press conference, meant it scored big with the press at this year"s E3. It didn"t hurt that its dark and freakish world evoked the 2007 hit, Bioshock, a compliment Provost is happy to take, though he argues it was never a big influence.

"We"re very flattered by it," he says. "I"m not sure I would say it was a prime influencer, though the original one certainly managed to create psychological moments that previous games had failed at doing. I would say in general, though, for the context of creating worlds, atmosphere and narrative structure to our games, we tend to dive more into film and books."

You don"t have to look far to find them. The hero, Arthur, is a composite of George Orwell"s Winston Smith and Gilliam"s hapless Brazil bureaucrat, Sam Lowry. There"s the omnipresent TV-propagandist of Wellington Wells and the only character to appear as video "Uncle Jack," played by Assassins Creed actor Julian Casey, who channels both Jack Nicholson"s Joker and V for Vendetta"s Lewis Prothero. The town, filled with people who are basically psychopathic automatons reminiscent of Kubrick"s thuggish droogs, has the candy-colored patina of the Sixties hit TV series, The Prisoner, but gone to seed. And then there are the masks that everyone wears.

"In V for Vendetta they use masks to protect anonymity and it"s a symbol of resistance," notes Provost. "I thought I"d like to flip that on its head and make masks a symbol of the psychological oppression of the people and we thought, "What if we had masks that forced people to smile and this society where people were forced to be happy all the time?""

As founder and the creative lead on Compulsion"s games, Provost admits that his personal life if not his state of mind played a part. Shipping its first game, Contrast, in time for the PlayStation 4 launch in 2013 was particularly hard on him, he says, and led to a period of reflection that informed much of the tone of We Happy Few.

"My father passed away three weeks before we shipped. That and shipping a game to several million people worldwide and doing that while trying to manage my home life as a single parent was kind of a lot a sort of perfect storm," he confides." Coming out of it I was in a different mindspace that I really wanted to explore. I believe a lot of the creative impetus that comes from generating new ideas for game worlds comes from how you feel inside."

Which might make We Happy Few"s pitiless setting seem like a cry for help or at least a quick hit of Joy but three years on, he and his team seem to be doing just fine.

"I"m in a much better place today, by the way," he adds, cheerfully.

Want video game stories like these delivered straight to your inbox? Sign up now for the Glixel newsletter!

Source: http://www.rollingstone.com/culture/features/we-happy-few-redraws-sixties-britain-as-deadly-dystopia-w431070

Continue Reading ..

Knife Attacker Wanted to Rid Japan of the Disabled, Authorities Say


Epic Meal Time Goes to Japan!

In the letter, he named the facility he attacked on Tuesday morning, as well as another center whose location officials declined to reveal.

Guns are strictly regulated in Japan, and few civilians own them. Until now, the biggest mass killing here in the postwar period was a sarin gas attack on the Tokyo subway system in 1995, which killed 13.

I have no words to express my feelings, said Yuji Kuroiwa, the governor of Kanagawa Prefecture, where the assault took place. It is an unforgivable crime.

Prime Minister Shinzo Abe, in a statement, offered his heartfelt condolences and promised that the government will make every effort to determine what happened.

Mr. Uematsu had worked for four years as a caregiver at the center, a residential facility in the Tanzawa Mountains about 40 miles west of Tokyo. The center has 149 long-term residents with mental and physical illnesses.

It was unclear when Mr. Uematsu developed his ideas about disabled people, but there were several disturbing episodes in February.

A Twitter account that appeared to belong to Mr. Uematsu had followed several right-wing accounts. After a break of three and a half months, he resumed making posts. He said that Japan was being destroyed by AIDS and radiation poisoning, and he discussed the possibility of leaving his job and being arrested.

According to NHK, the national public broadcaster, Mr. Uematsu delivered a letter to the residence of the speaker of the lower house of Parliament in Tokyo on Feb. 15, threatening to kill hundreds of disabled people for the sake of Japan and urging legal changes that would allow the severely disabled to be euthanized.

My aim is a world where people with multiple disabilities who have extreme difficulty living at home or being active in society can be euthanized with the consent of their guardians, the letter said, according to the report.

The Tokyo police notified their counterparts in the Sagamihara area about the letter that same day, NHK said.

The director of the center, Katsuhiko Yoneyama, said that when he learned about the letter he had a talk with Mr. Uematsu.

I told him that this place is for the welfare and happiness of the disabled, Mr. Yoneyama said in remarks outside the center on Tuesday afternoon. He said that he told Mr. Uematsu, You are not an appropriate person to work here, and Mr. Uematsu voluntarily agreed to quit.

The next day, the local authorities committed Mr. Uematsu to a psychiatric hospital.

After marijuana was detected in his urine, two doctors there issued a diagnosis of marijuana-induced psychosis and a delusional disorder. But on March 2, NHK reported, the symptoms disappeared, and doctors concluded that he was not a danger to others.

Photo Emergency workers assembled outside the facility for disabled people in Sagamihara. Credit Kyodo News, via Associated Press

Mr. Uematsu lived not far from the center in a large, cream-colored concrete house on a hill. He had lived with his parents until they moved away about five years ago, neighbors said. A pile of trash inside the home was visible through one window, and a garden shed next to the house was half open.

Neighbors described him as quiet and gentle.

I never imagined he was the kind of guy who would commit such a crime, said Mitsuo Kishi, 76.

Akihiro Hasegawa, 73, who lives next door, said Mr. Uematsu was friendly. Mr. Hasegawa recently saw him shirtless outside the house, taking in the sun, and observed tattoos on his chest and back. Tattoos are uncommon in Japan and are often perceived as a sign of belonging to a gang.

Mr. Hasegawa noted one other idiosyncrasy: Mr. Uematsu occasionally pulled into his driveway and rammed the front of his car into a cement wall.

Mr. Uematsu had studied to be a teacher. In 2011, he was a student teacher for third graders at Chigira Elementary School, which he attended as a child.

Akiyo Numasawa, the vice principal of the public school, said that Mr. Uematsu was very gentle and that there were no signs of mental illness or trouble.

But local news reports on Tuesday said that Mr. Uematsu had told friends that he planned to kill as many as 600 disabled people by October and that he would start with the center where he had worked.

At 1:37 a.m., surveillance cameras at a house near the facility captured images of a black car arriving at high speed, NHK reported. A man, in a short-sleeve shirt, trousers and a baseball hat, emerged from the drivers seat and opened his trunk to take out a few large bags.

According to NTV, a private broadcaster, a police investigator told reporters that during the attacks early Tuesday, staff members tried to stop Mr. Uematsu, but he tied them up with plastic bindings.

A little after 2:50 a.m., he ran back to the car and drove away.

That report also quoted the police as saying that Mr. Uematsu had told them, Without a doubt, I stabbed them with knives. He was also said to have told the police that I held some grudges after being forced to resign.

As of Tuesday afternoon, the bodies of the dead were still inside the center, where the police were investigating.

Outside the police station in Sagamihara, a popular summer destination for hikers and campers, a black car sat in the parking lot, covered in a blue tarp. The local news media had reported that it was the car Mr. Uematsu drove to the station. Broadcast video showed a b****y steering wheel and plastic ties scattered on a seat.

The back bumper was broken and bore an English-language sticker that read: Im not driving too slow. Youre speeding.

Officers outside the station would not confirm that it was Mr. Uematsus car.

After the attack and before he drove to the police station, Mr. Uematsu appeared to have posted again on Twitter. The post, which included a photograph of himself in a suit and red tie, read, May the world be peaceful, and, in English, Beautiful Japan!

Continue reading the main story

Source: http://www.nytimes.com/2016/07/27/world/asia/japan-knife-attack-disabled.html

Continue Reading ..

We Happy Few Impressions, Headlander Review, NX Rumors! - The Lobby


We Happy Few - THE STREAM TEAM!

Sure, you can watch the show without logging in, but The Future has arrived and the time for interactivity is now! If you were to sign into your account you could chat with other viewers in the space before this helpful message IN REAL TIME. Just think of the life-changing conversations you"re missing out on right now!

Go on, create a new account or log into your existing account.

Source: http://www.gamespot.com/videos/we-happy-few-impressions-headlander-review-nx-rumo/2300-6433556/

Continue Reading ..